She will say that there have been break-ins at the control tower every night. Speaking to Boyd will complete this part of the quest. Contreras will refer the player character to Boyd but Sterling will provide valuable information about the spy. Map markers will send the player character to Corporal Sterling, Contreras, and Boyd to ask around about suspicious activity. He will then ask the player character to speak to Carrie Boyd or Contreras (Although he says that Contreras is not "above" suspicion). This gives them the chance to get Sneak Attack Criticals on every enemy in sight.At some point, or upon asking James Hsu about problems at Camp McCarran, the Courier will be asked to speak with Captain Ronald Curtis, who is located on the ground floor of the Camp McCarran terminal building to the west of the escalators. Not only does the player gain +10 sneak, but they no longer have to worry about running when trying to get a sneak attack on an enemy.īy crouch running through a building and wearing the Chinese Stealth Armor, the player is virtually invisible to any NPCs. This perk is for those players that want to stay sneaky. One of the most annoying things about trying to play as a stealthy character in Fallout: New Vegas is how slow the character moves when crouched. Not the absolute worst perk, but definitely one of the worst out there. Those who have played the game more than once know that it is much better to pick a perk that will effect combat or travel over this one. While this sounds like a good perk at first, many players will find that they never run out or struggle for caps without it. This perk allows the player to find more bottle caps while searching for the precious currency in the wasteland. Anyone that has been caught short and become encumbered while foraging for valuables will know how powerful this perk can be.
This perk is a great one to activate from the beginning of the game, as it gives the player the ability to carry an extra 50 pounds of equipment. From weapons to chems and everything in between, they’re going to need a lot of room to carry around everything they want. 8 Best: Strong BackĪs the player ventures throughout the wasteland in Fallout: New Vegas, they will find various items they can pick up. If the developers wanted these to be a part of the core game, they should’ve just implemented them as standard, leaving the player a chance to pick the perks that will actually help them in-game. While it can be fun to have these moments, many players feel that it is a waste of a perk. This perk adds in various Easter Eggs and strange encounters to the game for players to enjoy. 9 Worst: Wild Wastelandįallout has always been known for its odd humor and style, something that fans have come to love. Shotguns become hugely powerful in a build that uses this perk, especially from the beginning of the game. This works for any ammo used with the shotgun. When this perk is activated, a player using a shotgun will ignore ten points of their target’s damage threshold.
However, by picking this perk, shotguns will immediately become more valuable. Many players will stay away from shotguns, especially early on in the game as they don’t feel they take down enemies as quickly as other weapons. For other players who want neutral or good karma, it might be even harder to catch enemies sleeping anywhere.
This skill might help players who want to play as an evil character if they want to kill innocent, sleeping characters, but it’s still somewhat annoying to figure out when you can find someone sleeping.
Mister Sandman lets players kill sleeping characters instantly, plus gives a little extra XP from the kill. This is one of the most useless perks mainly because of how few times players get the opportunity to use it. That can make a big difference for certain skills, and it’s a valuable perk to get considering how there aren’t as many options to get more skill points through books and bobbleheads as there are in other Fallout games. This perk lets players add 15 more skill points to a skill. The Tag! perk does help with this a bit, and it can be very useful in a pinch. Sometimes though, it can be tough to feel like one must compromise on how many points they spend on what skills each time they level up. It’s not uncommon for players to have a plan in mind on how they want to spend their skill points. Luckily, this doesn’t affect companions, but it makes the perk feel more inconvenient when you have to make sure nobody is watching, especially if you’re desperate for health. The main problem with this perk (besides how gross it is) is that if someone sees the player eating a corpse, they’ll turn hostile and start fighting the player. The Cannibal perk lets players eat any human and non-feral ghoul corpses while they’re sneaking so they can gain HP. Cannibal is sometimes a good perk for players who want to have negative karma, but even then, it’s not that great.