Credits can be used to buy bonuses, troops, and fleets. Each planet provides a certain number of credits per turn to the faction that controls it. If a fleet blockades an enemy planet, there is a ground battle. If two fleets meet above any planet or on any hyperspace route, they have a space battle. More fleets and soldier classes may be purchased later on. Each faction starts with one fleet above a random planet, and the movement and attacks are governed by turns.Įach faction starts out with one fleet, the normal soldier class, and 1,000 credits. First, instead of clicking on a planet to attack, the players control fleets. In Battlefront II, the Galactic Conquest option is the same basic idea the Battlefront I option, but the style of play is completely different. The last level, after all of the other planets have been conquered, is always the enemy capital.Įach planet provides a planetary bonus, one of which is chosen at the beginning of each battle. This continues until one of the Factions have completely conquered the galaxy.
If they lose, the opposing faction attacks them. If they win, they choose another planet to attack, or attack the same planet again.
Players choose a planet to attack from the list.
Players start with one planet and their "base" ( Kamino: Tipoca City for the Grand Army of the Republic, Endor: Bunker for the Galactic Empire, Geonosis: Spire for the CIS, and Hoth: Echo Base for the Rebellion) and one other planet, depeding on their chosen Faction. In Battlefront I, the Galactic Conquest option allows players to conquer the galaxy planet by planet.